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Collectible
card games (CCGs), also called
customizable card games or trading card games, are played using
specially designed sets of cards. While trading cards have been
around for much longer, CCGs combine the appeal of collecting and
strategic game play.
Each
CCG system has a fundamental set of rules that describes the
players' objectives, the categories of cards used in the game, and
the basic rules by which the cards interact. Each card will have
additional text explaining that specific card's effect on the game.
They also generally represent some specific element derived from the
game's genre, setting, or source material. The cards are illustrated
and named for these source elements, and the card's game function
may relate to the subject. For example, Magic
is based on the fantasy
genre, so many of the cards represent creatures and magical spells
from that setting. In the game, a dragon
is illustrated as a reptilian beast, may have the flying
ability, and has quite formidable game statistics compared to
smaller creatures.
Most CCGs are designed
around a resource system by which the pace of each game is generally
controlled. Frequently, the cards which comprise a player's deck are
also in and of themselves a resource, with the frequency of cards
moving from the deck to the play area or player's hand being tightly
controlled. Relative card strength is often balanced by the number
or type of basic resources needed in order to play the card, and
pacing after that may be determined by the flow of cards moving in
and out of play. Resources may be specific cards themselves, or
represented by other means (e.g., tokens in various resource pools,
symbols on cards, etc.).
Players select which cards
will compose their deck from the available pool of cards - unlike
traditional card
games such as poker
or UNO
where the deck's content is limited and pre-determined. This allows
a CCG player to strategically customize their deck to take advantage
of favorable card interactions, combinations and statistics.
During a game, players
traditionally take turns playing cards and performing game-related
actions. The order and titles of these steps vary between different
game systems, but the following are typical:
- Restore - Make all in-play cards
ready for the upcoming turn.
- Draw card(s) - Necessary in order to
circulate cards in players' hands.
- Play card(s) - Use the cards in hand
to interact with the game.
- Conflict - The primary method for
victory in most games (combat is a very popular theme).
- Discard card(s) - Discard to a
maximum hand size, or need to refresh for next turn.
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